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Senua's Saga: Hellblade II

Senua’s Saga: Hellblade II shoves hopeless brutality in your face and screams at you to recognize its beauty. Its landscapes are littered with disemboweled corpses and shrines of rotting flesh, and its shadows conceal monsters carrying blood-stained blades. Every chapter in Hellblade II is a parade of suffering and pain, and every scene has a backdrop of taunting whispers. After just a few minutes of playtime it can feel like you’re strapped down, trapped in Senua’s claustrophobic reality on the Icelandic coast, suffocating under the dark waves with her.

And here’s the thing — it is absolutely beautiful.

Hellblade II is a third-person narrative adventure set in Iceland in the 10th century, and it’s the sequel to Ninja Theory’s 2017 game, Hellblade: Senua’s Sacrifice. Senua is a young warrior who hears a cacophony of disembodied voices in her mind, judging her every move. The whispers are a critical and permanent part of Senua’s psyche — a lesson she learned in the first game, after realizing the depths of her father’s abuse when she was a child. In Hellblade II, Senua is figuring out how to live outside of her father’s influence, but his voice still rumbles in her head at inopportune times, drowning out the female whispers that she’s come to view as her allies.

Senua's Saga: Hellblade II
Ninja Theory

Senua regularly sees the ghosts of the warriors and civilians that have died around her, and she carries their souls as a mental shroud, fueling her intense desire to save as many oppressed people as she can. She has targets right away: Hellblade II opens with Senua and others held captive on a slave ship during a catastrophic storm. The ship is thrown ashore, scattering slavers and the enslaved on the black rocks. This is where Senua finds her sword.

She makes her way inland, where she finds companions and learns about a plague of giants terrorizing the local villages, slaughtering entire communities and destroying precious farmland. Throughout her journey, Senua fights the giants and hordes of human-sized enemies — always one at a time — with a single broadsword and a bit of magic. The whispers provide a constant soundtrack of criticism, encouragement, warnings, fear, anger and doubt, hisses slicing through the silence and interrupting moments of dialogue, inescapable.

Hellblade II is more of an extended, extremely anxious and violent vibe than a traditional adventure game. Its combat is OK, its puzzles are slightly tedious and, emotionally, it’s…

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