Skate City was an Apple Arcade launch title way back in 2019, developed by Agens and published by Snowman, a company well-known for its mobile-first games like Alto’s Adventure, the “sequel” Alto’s Odyssey, When Cards Fall and a handful of other intriguing titles. It’s been over five years since Skate City first arrived, but the Snowman / Agens team is back with Skate City: New York, which is out on Apple Arcade today.
There have been a number of content updates to the original game over the years, but this is a full-fledged new title that feels quite familiar but also has a number of improvements and updates. I had a chance to try Skate City: New York a few days before its launch, and I also spoke with Snowman’s Ryan Cash and Andrew Schimmel about the new game, which they said has been in the works for a good three years now.
As with the first Skate City, you’re rolling left-to-right in classic side-scrolling format here. To make things accessible, you can pull off tricks by swiping in one of eight directions on the lower half of the screen; the left side is for ollie-based tricks while the right shifts you to nollie. You don’t have to do anything precise to land, just launch the trick and the game will make sure you hit the ground rolling (unless you land on stairs or an obstacle, of course). That’s the basic starting point, but you can also do spins, manuals, grinds and more. It’s simpler than a game like the classic Tony Hawk’s Pro Skater series or the recent OlliOlli World, but there’s still a lot of timing and dexterity involved in really nailing your runs.
As you’d expect, the visuals are more dynamic and the backgrounds are much-improved over the original (which was still a lovely game). But what sets this one apart the most, according to Schimmel, is the fact the “Pro Skate” mode, which is the most involved part of the game, uses procedurally-generated levels.
“We didn’t want to limit ourselves to the original [game’s] loops through the city, but instead make something that was more adaptive and dynamic,” Schimmel said. “Procedural generation was the answer and the biggest technical challenge.” It’s not something that I was able to pick up on immediately, since I’ve only played the game for a couple hours, but Schimmel’s confident it’ll make Skate City: New York have even more replay-ability than the original.

Pro Skate reminds me a lot of Snowman’s Alto’s Adventure, but…