Captain’s log, stardate -302123.44142127107… or November 16, 2020, 7:41 pm for those not in Starfleet just yet. Much of the world was in lockdown, shielding away from the COVID-19 pandemic, and so was I. But thanks to having an HTC VR headset and Star Trek Bridge Crew, it felt as though lockdown was light-years away.
It was during this particular evening that a friend and I decided to try out the game developed by Red Storm Entertainment (under Ubisoft), just to see how Star Trek: Bridge Crew worked. I’d heard promising things, and as the game had been released exclusively for VR headsets initially, we thought we’d just give it a go for five minutes. Five minutes turned into a whole evening of us becoming Captains, Engineers, and Pilots, trying to make sure the Starship Enterprise didn’t blow up for the thousandth time.
We hadn’t laughed so hard in months, and it was all because of this quirky little VR game. Star Trek: Strange New Worlds season 3 has just ended, and Star Trek fever is high, but there’s no sign of a sequel to Bridge Crew in sight. And that’s… well, it’s a real shame, because Bridge Crew perfectly captured that Trek magic like few other games have.
Five years on, there’s no sign of a sequel on the horizon, and that’s a real shame, because we’ve got some great ideas for how to make it even better.
Bold new ideas
VR has come a long way in the five years since I played Bridge Crew, and so have co-op games, if we’re honest. Titles like Sea of Thieves and Void Crew have nailed how players can work together as a crew for a greater reward, all the while having fun and laughs along the way.
As the Void Crew review over at our sister site, PC Gamer, notes, “The end result is basically the best Firefly game ever made, with you, and as many friends as you can cram into the ship, waging a guerilla war in every direction, jumping away into the void just as things start to turn against you.”
Bridge Crew did it a little differently by making teamwork the primary function, but also keeping things static. You didn’t walk around, nor did you fight enemies during a mission. You simply sat at your station and worked with up to four friends to complete objectives on the bridge of the Enterprise. If Void Crew is about managing the chaos, Bridge Crew was about maintaining order, which suits the franchise.
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